# Sweeps #### **Assigning sweeps to a room**
To place **devices** within the 3D space of **Virtual Tour**, first we need to **define** **the rooms** within the 3D space by assigning them to "**sweeps**".
‘**Sweep**’ as in a full Matterport camera rotation - **A spot** in the **Matterport Space** where a user can **stand** and **look around** (*This includes 3D scan locations and 360º Views*) |  |
After assigning al the sweeps to the room some devices (*if set up before*) might appear on the right panel. Now, the last step is to rename them (*if necessary*) and add their locations
You can assign all the sweeps in the project the same way. To finish you need to lock editing by clicking the **lock**  icon again.After assigning the sweeps to more rooms you'll be able to use the "**Jump to room**" feature located at the bottom of the viewport. Available rooms (*the ones that you assigned the sweeps to*) won't be greyed out and if you click on any of the rooms, you'll be transported to the nearest assigned sweep within the selected room