Manual Project Setup

Concise, step-by-step, simple project setup walkthrough. For comprehensive project setup information see Project Setup chapter in Getting Started book.

Preparing Project Space

This tutorial will show you a step-by-step, basic project creation workflow. To learn more about every step and different features, see the following books: Getting Started for project creation related information and App overview for comprehensive descriptions of SIMON features.

To use SIM-ON you will need two things:

For this tutorial you will be provided with a Matterport scan of an office, but we recommend you to use your own scan, together with a Smarthome provider if possible

Provided tutorial material:

At any time, in this tutorial, you can access the provided link from the Attachments section.
(located in the top left corner of the screen)


New Space Creation

After Logging into SIM-ON, you will first see the browser view. Here you will find news and your available spaces.

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obraz.png

Room creator

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Next, we will create starter rooms.

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We need at least one room to proceed with project creation. Here we will only create a placeholder room to create the project. Proper room creation will be handled at a later stage, within the project. This way you will be creating rooms at the fly, while assigning them to the sweeps in the project.

If you are following this tutorial with your own Matterport Scan, and know the rooms beforehand - feel free to include them in this step. Otherwise keep following this tutorial

Linking Matterport scan

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Now we to provide a Matterport link to be used as a 3D space for the project.

You've successfully created a new SIM-ON space! Proceed to next page of the tutorial where you'll learn how to further set up the scene.

Setting up Rooms

After entering the space for the first time, by default you will appear in the 3D Walk view. You may notice that the environment is desaturated. This is an indication that the current position (sweep) we are on is unassigned. It is understandable, since the project has just been created and needs to be set up.

settingUpRoomsTut.jpg

Room creation

First step before setting up sweeps is to prepare rooms to choose from later. You might have noticed that we skipped this step in the project scene creation. It's because we will use the Matterport Dollhouse feature to get the general view of the space that will help us decide what rooms to create.

With the Dollhouse view enabled a 3D scan model of the entire scanned place will appear:

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This lets us navigate the environment unobstructed and explore the given space to decide the amount and names of the rooms.

Here is an example, using the image.png floorplan view of how the provided space could be divided into rooms:

tutorial_room allocation.jpg

The screenshot was colored in an image editing software for easier visualization of the concept

With the general idea for the room layout, head to Space settings > Rooms accessed from the burger hamburger_icon.pngmenu located in the top left corner of the screen. And create room(s) you will use to start assigning sweeps with.

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Use neutral/general naming scheme for the first time (as seen in the screenshot above) to setup all the spaces without worrying too much about "proper" room names, especially since the rooms can be edited later on.

Sweep assignment

With (some starting) rooms created, now we need to assign them within the space to "sweeps".

To place devices within the 3D space of Virtual Tour, first we need to define the rooms within the 3D space by assigning them to "sweeps".

 

Sweep’ as in a full Matterport camera rotation - A spot in the Matterport Space where a user can stand and look around (This includes 3D scan locations and 360º Views)


~Sweeps
 

To assign sweeps, we need to be in the 3D Walk view. Access it through the burgerhamburger_icon.pngmenu located in the top left corner of the screen. 

In the top section of the viewport, you can notice a text: "Not assigned room" and a closed lock padlock_closed.png icon to the right of it. To assign a room to the sweep, click on the lock padlock_closed.png icon, it will reveal a window with the available rooms. 

sweep assignment.jpg

Select the proper room for the sweep you are standing on. The view will become saturated, indicating the sweep you are currently on is set and the room name will appear, replacing the "Not assigned room" prompt. Go to next sweep and repeat. 

You can assign all the sweeps in the project the same way. To finish you need to lock editing by toggling the lock padlock-unlock.png icon again.

While assigning sweeps, If there is a room you are missing/haven't prepared before: don't worry, you can always go to the Rooms in Space Settings to add new room and return back to the 3D View. The last place you left the view from will be remembered and you will start where you left.

bistro.jpgAfter going through the swpies, check if the option image.png is still available. If so, that means some of the sweeps are still unassigned.

With the rooms set up, the project space is now ready for all of the SIM-ON features to be used. 


This concludes the core setup of the SIM-ON project space setup tutorial. In the following, last page, you will learn how to create an asset and an event within the created space.

Asset creation

With the rooms assigned, assets can now be included within the space.

Defined as an "asset" is any object or an item you wish to keep track of in your SIM-ON space. The main difference between an "asset" and a "device" is the lack of smart connectivity of the former one.

image.pngTo add an asset, navigate to Quick Access Menu located on the right side of the viewport, select Assets image.png icon and hover over image.png icon, to reveal "Add Asset" button and then press it.

The following window will appear on the right side of your screen>

To create an asset, you need to fill out the necessary fields, marked with " * ", then the image.png button will become available to finalize the asset creation. 

As an example, we will create an asset for a Printer located in the Printing room in the project space

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With basic Asset info, now we will set position for the asset. 

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We will be putting the position marker on the left printer. Press the " + " button from the new window that appeared on the bottom of the view. 

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You can edit/delete Asset location at any time from the Asset Panel

With the basic Info and location set, asset can be created. 

There are more options that can be used to store information within an asset such as: Description, Photos, Videos and Documents. You can use these to further complete asset information. 

Here is an Event section filled as an example:

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After creating an asset, it will appear on the right side of the viewport, under the Quick Access Menu, as well as in the assets list in the Dashboard.

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To learn more about other Aspects of the Software, check the rest of our SIM-ON Documentation.