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Setting up Rooms

After entering the space for the first time, by default you will appear in the 3D Walk view. You may notice that the environment is desaturated. This is an indication that the current position (sweep) we are on is unassigned. It is understandable, since the project has just been created and needs to be set up.

settingUpRoomsTut.jpg

Room creation

First step before setting up sweeps is to prepare rooms to choose from later. You might have noticed that we skipped this step in the project scene creation. It's because we will use the Matterport Dollhouse feature to get the general view of the space that will help us decide what rooms to create.

  • To enter the dollhouse view (or any other type of view): select it from the bottom left corner of the screen: 
    image.png

With the Dollhouse view enabled a 3D scan model of the entire scanned place will appear:

image.png

This lets us navigate the environment unobstructed and explore the given space to decide the amount and names of the rooms.

  • Explore the office and think about what rooms need to be created

Here is an example, using the image.png floorplan view of how the provided space could be divided into rooms:

tutorial_room allocation.jpg

The screenshot was colored in an image editing software for easier visualization of the concept

With the general idea for the room layout, head to Space settings > Rooms accessed from the burger hamburger_icon.pngmenu located in the top left corner of the screen. And create room(s) you will use to start assigning sweeps with.

  • Go to the Rooms view in Space settings
  • Create rooms for the space

image.png

Use neutral/general naming scheme for the first time (as seen in the screenshot above) to setup all the spaces without worrying too much about "proper" room names, especially since the rooms can be edited later on.

Sweep assignment

With (some starting) rooms created, now we need to assign them within the space to "sweeps".

To place devices within the 3D space of Virtual Tour, first we need to define the rooms within the 3D space by assigning them to "sweeps".

 

Sweep’ as in a full Matterport camera rotation - A spot in the Matterport Space where a user can stand and look around (This includes 3D scan locations and 360º Views)


~Sweeps
 

To assign sweeps, we need to be in the 3D Walk view. Access it through the burgerhamburger_icon.pngmenu located in the top left corner of the screen. 

In the top section of the viewport, you can notice a text: "Not assigned room" and a closed lock padlock_closed.png icon to the right of it. To assign a room to the sweep, click on the lock padlock_closed.png icon, it will reveal a window with the available rooms. 

  • Enter 3D Walk view
  • Toggle the lock padlock-unlock.png icon to reveal the rooms window

sweep assignment.jpg

Select the proper room for the sweep you are standing on. The view will become saturated, indicating the sweep you are currently on is set and the room name will appear, replacing the "Not assigned room" prompt. Go to next sweep and repeat. 

You can assign all the sweeps in the project the same way. To finish you need to lock editing by toggling the lock padlock-unlock.png icon again.

  • Assign a room to the sweep
  • Navigate to a next sweep 
  • Repeat until all the sweeps have assigned rooms

While assigning sweeps, If there is a room you are missing/haven't prepared before: don't worry, you can always go to the Rooms in Space Settings to add new room and return back to the 3D View. The last place you left the view from will be remembered and you will start where you left.

bistro.jpgAfter going through the swpies, check if the option image.png is still available. If so, that means some of the sweeps are still unassigned.

  • Use "Find not assigned" to be automatically transported to one of the unassigned sweeps and assign it.
  • Repeat until the option is no longer available, indicating that all of the sweeps are now assigned.

With the rooms set up, the project space is now ready for all of the SIM-ON features to be used. 


This concludes the core setup of the SIM-ON project space setup tutorial. In the following, last page, you will learn how to create an asset and an event within the created space.